Cost now 3 Military Power instead of 10.Start now with 10% of their Morale instead of 100%.Start now with 10% of their Regiment strength instead of 100%.The Special Units have seen some rebalancing:.Mysticism now gives -10% Idea Cost instead of 20% Fort Defense.It cannot be combined with “Clerical Ministers” which gives +0.1 Monthly Piety. Added a new privilege for the Clergy which gives -0.1 Monthly Piety.Denouncement of Secret Practices gives +10 Piety. So this means, “Enforce Religious Unity” now gives -15 Piety if you are below 0. All decisions but “Denouncement of Secret Practices” now push you into the piety direction you are directing for.Piety no longer gets increased or decreased when you declare a war.Piety always resets to 0 when a new ruler ascends.Piety has seen some changes in order to have an easier time reaching Mysticism while having it a bit harder to reach Legalism.Every 5 loans now gives -0.6 Yearly Mandate instead of -0.36.Every 100 development with 100% devastation now gives -12.0 instead of -10.0 Yearly Mandate, scaling with degree of devastation.Every state with prosperity now gives +0.04 instead of +0.03 Yearly Mandate.Every point of stability gives now +0.4 instead of +0.24 Yearly Mandate.Celestial Reforms now cost 80 Mandate instead of 70.Related to this, the event "A new Spanish Capital" now changes the trade good of Madrid to glass if you decide to make it to your new capital. The cooldown for changing rivals has been reduced from 25 years to 5 years.The reason behind this change is that mountains with ramparts can lead to oppressive situations where neither side wants to commit to an attack due to the threat which are -3 on rolls. Note: we are aware that this change is a bit against the nature of what ramparts actually are. This means it is only possible to build ramparts on farmlands, grasslands, steppes, savannahs, drylands, (coastal) deserts and coastlines. Ramparts can now only be placed on terrain which is seen as “Flatland” in the game.“Austrian Diplomacy” has been replaced by “Austrian Tenacity” and now gives -20% Morale Damage Received.“Russian Empire” now gives -10% Minimum Autonomy in Territories instead of +33% Governing Capacity Modifier.“British Fleet” now gives +1 Max Admiral Fire instead of -33% Naval Maintenance Modifier.“Dutch Officials” has been replaced by “Dutch Commercialization” and now gives +33% Trade Steering instead of -0.2 Yearly Corruption.“French Musketeers” has been replaced by “French Absolutism” and now gives +30% Max Effect of Absolutism instead of +20% Land Fire Damage.“Persian Reinforcement” has been replaced by “Persian Enlightenment” and now gives -20% Development Cost instead of -30% Reinforce cost.“Mughal Artillery” has been changed from -50% Artillery Cost to +15% Artillery Combat Ability.“Spanish Tercios” has been replaced by “Spanish Field Marshals” and now gives +1 Leader Land Shock instead of -30% Shock Damage Received.“Guns of Urban” has been renamed to “Ottoman Siegecraft” and now gives +1 Leader Siege instead of +33% Siege Ability.The following balance changes have been made: As some Great Powers have received changes to their power level, it was only fitting to adjust their Age Abilities too. So without further ado let’s get started!įirst thing to present are the changes to the Age Abilities. Greetings! Today we will take a final look at some of the balance changes and the additions for usermodding coming with 1.35.
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